Every release of your mobile game, tested by AI agents against cheats, hacks and fraud.

For game studios, publishers and lottery operators whose players pay and compete in the app. Ostorlab tests the build your players download, tampers with it the way cheaters do, and follows it into the APIs behind accounts, purchases and wallets, on every release.

  • Gets in: player login, one-time codes and multi-factor
  • Tampers: with the store build and its traffic, the way cheaters do
  • Goes through: the APIs behind purchases, wallets and rewards
  • Proves: a working exploit you can replay for each AI-agent finding
Ostorlab guide

Mobile Game Security Testing: Prevent Hacks, Cheating and Revenue Loss

The latest threats to mobile games, from account takeover and payment bypass to tampered APKs and copycat apps, and how to test the client, the network and the backend to keep your game safe, fair and in line with the rules that apply to it.

  • 86%of the top 50 Google Play games had cheats available, in a study by Denuvo
  • 84%had tampered APKs available, in the same Denuvo study
  • 80%had cheats for their latest version, in the same Denuvo study

Figures from a Denuvo study of 64 cheating and cracking sites, as cited in the Ostorlab mobile game security guide (April 2026).

Read the guide
Attack surface

Where mobile games get attacked

Cheaters and fraudsters go after the flows where accounts, money and fair play are decided. Here is what Ostorlab tests in each one, on every release.

  • Account takeover

    The risk
    High-value player accounts attract attackers. Weak login, session or recovery logic leads to stolen items and balances.
    What Ostorlab tests
    Logs in with your test accounts, including one-time codes, and tests the authentication, session and recovery logic behind them.
  • In-game purchases and wallets

    The risk
    Weak purchase validation and transaction logic lets players unlock paid content for free or inflate balances.
    What Ostorlab tests
    Intercepts the app's traffic, even with TLS pinning, and tests the APIs and business logic behind purchases, wallets and rewards.
  • Cheating and tampering

    The risk
    Modified builds, memory editors and runtime hooks let cheaters change game logic, skip cooldowns or manipulate RNG outcomes the client controls.
    What Ostorlab tests
    Hooks and modifies the running app the way cheaters do, and checks whether game logic, balances and random outcomes are enforced by the server, not the client.
  • Anti-cheat and shielding

    The risk
    A protection that exists is not a protection that holds. Bypassed root, hook or tamper detection leaves the game open.
    What Ostorlab tests
    Tests your shielding on physical devices, including tamper, root and jailbreak, and instrumentation detection, and shows which protections held and which were bypassed.
  • Player data

    The risk
    Tokens, personal data and payment details left in storage, logs or SDK traffic put players and your licence at risk.
    What Ostorlab tests
    Looks for tokens and personal data in local storage, caches and logs, and maps what the app and its SDKs send to third parties.
  • Copycats and repackaging

    The risk
    Cloned or repackaged versions of your game steal players and revenue, and can carry malware.
    What Ostorlab tests
    Checks for leftover secrets and development artifacts, and whether the app detects re-signing, repackaging and installs from outside the official stores.

Every finding comes with evidence your developers can act on

  • Decompiled source context
    Shows where the risk originates, including third-party components
  • File system evidence
    Shows what was written, where and when
  • Function invocation coverage
    Shows that the affected code paths were actually reached
  • Replayable exploit
    A working exploit you can replay for each AI-agent finding
Compliance and vendor review

Evidence for your regulators, auditors and platform reviews

Ostorlab helps you test your game against the security expectations in the payment, gambling and data protection rules you answer to, and gives you reports you can reuse as evidence from one release to the next.

Helps you test against and produce evidence for

  • Payments
    Payment card data behind in-game purchases and wallets
    • PCI DSS
  • Europe
    Player data protection and Malta Gaming Authority requirements for licensed operators
    • GDPR
    • MGA
  • United Kingdom
    Gambling Commission remote gambling and software technical standards
    • UKGC RTS
  • United States
    State gaming regulators' technical and security standards, for example in New Jersey
    • NJ DGE
  • Canada
    Registrar's standards for internet gaming in Ontario
    • AGCO
  • Asia-Pacific
    Data protection laws in Singapore and across the region
    • Singapore PDPA
  • Global standards
    Mobile app security verification
    • OWASP MASVS

Ostorlab's own security

Ostorlab has a SOC 2 Type II report for the Security criteria, covering 18 Nov 2024 – 18 Apr 2025 (the audit for the current period is in progress). Our controls, policies and document requests are in the Trust Center.

Visit the Trust Center

Data residency

On the Enterprise plan, choose where your data is hosted.

  • United States
  • European Union
  • GCC
  • Asia-Pacific

On-premises

Run scans from inside your network, so unreleased builds and APIs never need to be exposed.

About on-premises scanning

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FAQ

Frequently asked questions

Straight answers on coverage, setup, and how results reach your team.

Can't find your answer? Book a demo or contact us.

See how AI agents would attack your game

Book a demo to walk through a scan with our team and get answers to your security and compliance questions. Or start with a free scan of your game from the store.